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Tech Integration Project
Lesson Accelerator: Project Overview

What's the Moral?
Software Type: Multimedia
The example project created in this Lesson Accelerator addresses NETS Performance Indicators for middle grades as used in a(n) English/Language Arts curriculum. It could also be used with older learners or adapted for lower grades. See the section on Extending and Adapting at the bottom of this page for ideas on how to use this same project for different subjects, grades, and skill levels.
Project Launchers
Lesson Accelerator Project Launcher pages contain video tutorials that show you, step-by-step, how to create this project using specific software applications, as well as a movie showing you what the finished project looks like. They also provide a download of all the example files used in the project, so you can recreate it.
When you've reviewed all the information on this page and would like to go to a Project Launcher, click the application name below that corresponds to the one you'd like to use for the project.
Description
For this Lesson Accelerator, students will be creating a story-presentation that can be shared with others, using an interactive whiteboard. The example shown in the tutorial movies is a retelling of the fable “The Fox and the Crow.” Students will learn how to create a new presentation, modify presentation defaults, as needed, and add text and images to their presentation. They will be shown how to use some of the interactive features of the software, which might make their presentation more engaging for their audience. This project can be easily adapted for different subject areas, and grade or skill levels.
Goals
To provide students with the opportunity to use presentation/multimedia software tools for story-telling and communication of ideas.
Objectives
The student will be able to:
  • Create a new presentation.
  • Modify slide/page backgrounds.
  • Add tools to tool strips & toolbars, as needed.
  • Import images/text to a resource library.
  • Add images & text to presentation slides/pages.
  • Use basic draw tools.
  • Add slides/pages to the presentation.
  • Rearrange & delete slides/pages.
  • Use interactive tools during a presentation.
  • Export the presentation to another format.
  • Print presentation slides/pages.
Preparation and Skill Mastery
Students should have mastered basic computer skills, such as the use of input devices (mouse, keyboard, etc.), opening and closing applications, and saving documents to a personal folder or directory. Images found in the downloadable resource packet should be accessible for student use, either on the local hard disks or a network server.
Materials
  • A computer with multimedia/interactive whiteboard software installed
  • Input devices, as required by the software that will be used
  • A printer (optional)
Task List
The tasks to be completed for this project include:
  • Opening a new presentation.
  • Modifying the presentation defaults.
  • Setting up the work environment: tool strips & toolbars.
  • Adding images & text to the software resource library.
  • Adding images & text to presentation slides/pages.
  • Rearranging & deleting slides/pages, as needed.
  • Experimenting with interactive features.
  • Exporting the presentation to a different format.
  • Printing the slides/pages of the presentation.
Assessment
Assessment can be based on the following:
  • A rubric for assessing mastery of the project skills is included in the downloadable resource packet. This may be used by the teacher for assessing student mastery, or as a self-assessment tool by the student.
Extending or Adapting
Here are some possible ways that this lesson plan might be extended or adapted for different timeframes, grade levels, and skill/ability levels:
  • This project allows for considerable flexibility with how much, and what types of content, will be included in the presentation. The demonstrated project is geared toward users who have not had much experience with the chosen software. More advanced users might be required to include on their presentation slides/pages, or write their own stories and find their own graphics.
  • The project, or one that is similar, could be created by older students and presented to a younger audience. The students who present their projects could be encouraged to discuss what they think made their stories and their presentations engaging for their audiences – what worked and what didn’t?
  • The teacher could bring the story elements in to the software resource library before students begin building their presentations, if these steps would be difficult for the students to accomplish in the given time frame.
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